The newest expansion to the game is here, and it looks like this one will ramp up competition in an exciting way. With new themes adding a bevy of new strategies as well as all-new mechanics, you can expect that Clash Royale players will have their hands full with figuring out how best to use them in order for victory!
The clear frontrunner in the collectible card game market is Hex: Shards of Fate. The deckbuilding mechanics are different from anything out there, and it’s a fresh experience for anyone who has been playing these games for years on end.
Hex takes advantage of its unique design with gameplay that never gets old or repetitive due to ever-changing cards. It also offers an incredible visual presentation unlike any other CCG currently available today – if you’re tired of seeing Hearthstone all over Twitch streams then give this one a try!
Overall the UI is very smooth and clean, so navigating it is a breeze
Everything is ordered and grouped in a way/place that makes sense.
React-ability of the UI is very quick and for the most part there’s no lag/hitches
Deck Builder/Collection: Where to start with this one. Just...no. This post summarizes it pretty well, but I’ll add more to it:
Importing incomplete decks: Should separate the unowned cards from owned copies in the list and highlight them in grey or red to signify it needs to be made. Then clicking on it would pull up the card and allow you to craft the last copy(s) you need and auto-add it in and remove the highlighted missing card. This is essentially what Hearthstone does.
No Wildcard/Shard Count tracker: Why isn’t this a thing? There’s literally no good reason as to why not to have one. Inspecting cards isn’t a good excuse for this. You expect us to inspect each missing card from an imported decklist, keep track of the Wildcards or Shards needed to complete it, and then determine if we can or cannot finish the list? No. Add this feature, plain and simple.